The small study, published online last week in Current Biology, involved two groups of 10 dyslexic children. One group played action video games for nine sessions of 80 minutes each, while the other followed the same routine with nonaction games. The researchers bought the games in retail stores and have no financial interest in any video game company.
Age, I.Q., reading speed, error rates and phonological skills were similar in the two groups at the beginning of the study. The researchers measured the attention and reading skills of the children before and after the game sessions and then compared them.
Those trained on the action games scored significantly higher than those who played the nonaction games by various measures: combined speed and accuracy, recognizing pseudo-words made of random letters, and reaction time. The action game players also scored higher on tests that measured attention by inserting distractions as the children tried to accomplish various visual and auditory tasks.
Image: Teen playing video game, via Shutterstock