Children who are given an "active" video game--one that requires that they move their body to play--are not likely to be more active in general than children who do not play active video games, a new study published in the journal Pediatrics has found.
The study followed 9- to 12-year-old children who do not have any obesity issues or other health concerns that would prevent them from having normally active lifestyles. Over the course of 13 weeks, researchers tracked the activity of the children, who were given either an active or an inactive video game, to see whether the active games inspired more everyday physical activity.
Though the active games are inherently physical and movement-oriented, the results, the researchers concluded, "provide no reason to believe that simply acquiring an active video game under naturalistic circumstances provides a public health benefit to children."
Image: Girl playing hand-held video game, via Shutterstock.