Rio Grande Power Grid: Factory Manager Rio Grande Games Board Game
380 Features: -Type: Set collecting.-Number of players: 2-4.-Age: 10++.-Length of play: 45-60 minutes.
The board shows the Caribbean in the 18th century. Six pirate ships lie in wait on the sea, ready to pillage the rich ports, or to... rob the booty from other ships. The sea is divided into spaces. Each player is in possession of three safe havens, marked in his color on the board. If only two or three players are playing, the safe havens in the vacant color(s) are treated as normal sea spaces. The aim of each player is to lure the pirates to deliver treasure creates to one of his own safe havens, and not to the safe havens of the opponents. This family board game is for 2-4 players and takes about 30 minutes to play. Read More
Power Grid China & Korea Exp
Tichu from Rio Grande Games is a fun and interesting card game unlike anything youve played before! Its simple to learn: one need ...only get rid of his cards. The basic form of this game is only played by two pairs of two partners. Each players sits facing opposite his partner. Throughout the game, partners attempt to help each other score points and opportunities to lead. The first team to score a total of 1000 points wins the game. Although Tichu is primarily a partnership game for four, with the two packs of cards, its well suited for larger groups too. Read More
Power Grid: Central Europe/Benelux
Two new expansion maps for Power Grid: Russia on one side and Japan on the other. In Russia the market for power plants is restric...ted. Additionally, the standard rules for exchanging out of date power plants are changed, forcing the leading players to completely rethink their strategies. Based on the crowded geographical surroundings, the players can start two separate networks in Japan. The first connections are restricted to certain cities, guaranteeing a tough fight for the best networks. Read More
Set three offers more potentials for your GIPF project games.
The first expansion in the Power Grid 3 expansion pack is the Benelux/Central Europe Map expansion. Along with the maps are small ...rule changes to reflect the power culture in these two countries. As the Benelux countries support ecological power, players may have greater opportunities to acquire such power plants. Also, oil is more available and coal less available in these countries. As Poland has large coal supplies, coal will be much more plentiful than elsewhere in Central Europe. However, due to political stands taken by some countries, players may be limited in their access to nuclear power. The result is not just new maps, but new ways to play this great game! This expansion 3 pack . Two new expansion maps for Power Grid: Italy on one side and France on the other. Includes minor rules changes based on real-world factors in those regions. The last part of this great Power Grid expansion pack is the card pack. This deck can be used: in place of the original deck, paired with the original deck (to make for an unpredictable mix), cards added to the original deck (to make the game as long as "Funkenschlag", game will end at 20 cities) or make a custom mixture of the two decks (to create specialized decks) with any maps. This set of cards has green borders to distinguish them easily from the original set of power plant cards Read More
Space Alert is a team survival game. players take on the role of a crew of space explorers sent out through hyperspace to survey a... dangerous sector of the Galaxy.The spaceship automatically maps the sector in 10 minutes. The crews task is to defend the ship until the mission is complete. If they succeed, the ship brings back valuable data. If they fail. it is time to train a new crew. Space Alert is not a typical board game. players do not compete against each other. Instead, they work together against the challenge presented by the game. The difficulty of this challenge can be chosen by the players themselves. Completing the most difficult missions requires close teamwork. Recommended Ages:12 and up Dimensions: 12.59in length x 9in width x 2.89in height Read More
Each player leads a five-member group of four adventurers and a researcher on the search for lost cities. To reach each city, the ...players must travel a separate path nine steps long. On a player?s turn, he plays a card and moves one of his adventurers or his researcher. The color of the card played determines which path the figure moves on. The player should try to play a card of low value, because when the player wants to move this adventurer again, he must play a card of equal or higher value. Each player must send his adventurers on different paths - no two from the same player on athe same path. A player may send all his adventurers to search, but need not. The goal is it to get one?s adventurers as far as possible along the paths they travel since the first steps of a path score minus points. Only the later steps on a path score positive points. At the end of the game, the winner is the player who earned the most points. Artifacts, which adventurers can collect along the way, also earn the player?s points toward a possible victory. Also, the researcher (the larger figure) is more valuable than the adventurers: during the scoring at the end, the player doubles its points, making it imperative to move it as far along its path as possible. Recommended Ages:12 and up Dimensions: 11.8in length x 11.8in width x 2.9in height Weight: 2.51lb Read More